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Objective
To be instrumental in the realization of a creative vision
Skill Set
  • 3D Modeling – Subdivision Modeling, Low Poly Modeling, Displacement Organic/Inorganic Modeling, UV Mapping, Nurbs Modeling, Digital Sculpture
  • 3D Animation – Rigging and Animation of both organic and inorganic characters/environments and character motion capture
  • 3D Texturing – Creation of procedural and rasterized maps (diffuse, bump, specularity, opacity and normal, etc.)
  • Lighting – Advanced knowledge and experience lighting for 3D
  • Rendering – Default Max Scanline, Mental ray, Brazil, Final Render, Vray
  • 2D Graphics – Experienced in both vector and raster Image/Illustration/Manipulation/Generation software
  • Video/Audio Editing – Experienced in both Video and Audio non-linear editing software
  • Traditionally trained 2D artist with strong skills in design and illustration
  • Hardware construction and maintenance
  • UV troubleshooting and clean-up of existing assets
  • Experience
  • December 2008 - Present - CAE, Orlando, FL
    - Modeler -
  • Create real-time assests for use in both civil and military flight and ground simulators
  • November 2006 - November 2008 - Full Sail University, Orlando, FL
    - Studio Artist -
  • Assisted students in their learning of software, specifically 3d Studio Max, Adobe Photoshop, and Maya
  • November 2005 - November 2006 - FPMI Solutions, Inc., Orlando, FL
    - Lead Character Modeler -
  • Worked with instructional designers and subject matter experts to create illustrative graphics and animations to be used in military training courseware
  • September 2003 – September 2005 - CME3D, Orlando, FL
    - Lead Modeler/Lead Animator -
  • Lead Animator & Digital Cinematographer on five minute full-motion video ride simulation
  • Lead Modeler on a real-time strategy upgrade
  • Lead High-Poly Character Modeler (for normal map generation)
  • Textured organic & non-organic assets
  • Produced assets for an educational simulation of a natural Florida habitat
  • Technical director responsible for all advanced character rigging and animation
  • Software
  • Advanced knowledge of 3d Studio Max, Maya, Zbrush, Adobe Photoshop, Multigen Creator, UT3 Engine and CrazyBump
  • Intermediate knowledge of Adobe Illustrator and Flash
  • Education
  • University of Central Florida – Graduated July 2004
  • Bachelor of Arts Degree – Digital Media

  • References are available upon request.

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