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Adam@Edgelooper.com

Objective
  • To make a substantial contribution in the progressive industry of 3D, modeling and animation.
  • Skill Set
  • 3D Modeling – Subdivision Modeling, Low Poly Modeling, Displacement Organic/Inorganic Modeling, UV Mapping, Nurbs Modeling.Digital Sculpture
  • 3D Animation – rigging and animation of both organic and inorganic characters/environments and character motion capture
  • 3D Texturing – Creation of procedural and rasterized maps (diffuse, bump, specularity, opacity and normal)
  • Lighting – Advanced knowledge of lighting for 3D
  • Rendering – Default Max Scanline, Mentalray, Brazil, Final Render, Vray
  • 2D Graphics – Experienced in both vector and raster Image/Illustration/Manipulation/Generation software
  • Video/Audio Editing – Experienced in both Video and Audio Non-linear editing software
  • Traditionally trained 2D artist with strong skills in design and illustration
  • Hardware construction and maintenance
  • UV troubleshooting and clean-up of existing assets
  • Experience
  • December 2008 - Present - CAE, Orlando, FL
    Modeler
  • create Real-Time assests for use in both civil and military flight and ground simulators.
  • November 2006 - November 2008 - Full Sail University, Orlando, FL
    Studio Artist
  • Assist students in their learning of software, specifically 3d Studio Max, Adobe Photoshop, and Maya
  • November 2005 - November 2006 - FPMI Solutions, Inc., Orlando, FL
    Lead Character Modeler
  • Work with instructional designers and subject matter experts to create illustrative graphics and animations to be used in military training courseware.
  • September 2003 – September 2005 - CME3D, Orlando, FL
    Lead Modeler/Lead Animator
  • Lead Animator & Digital Cinematographer on five minute full-motion video ride simulation
  • Lead Modeler on a real-time strategy upgrade
  • Lead high-poly character modeler (for normal map generation)
  • Textured organic & non-organic assets
  • Mocap integration, character animation- Produced assets for an educational simulation of a natural Florida habitat
  • Technical director responsible for all advanced character rigging and animation
  • Software
  • Advanced knowledge of 3d Studio Max, Maya, Zbrush, Adobe Photoshop, Multigen Creator,UT3 Engine and CrazyBump
  • Intermediate knowledge of Adobe Illustrator and Flash
  • Education
  • University of Central Florida – Graduated July 2004
  • Bachelor of Arts Degree – Digital Media
  • References are available upon request.